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Featured Events!

As well as our premieres, we are featuring mods that are relatively new and haven't received a lot of play yet, or are great for newbies just getting started into the various campaigns. Everything else will be covered under open-library play.


Living Arcanis Features:

  • Premieres!:
    • LA-IK-PAL-01-03 Secrets, by Carrie & Lucas Amodio. "Religion is regarded by the common people as true, by the wise as false, and by the rulers as useful." - Seneca The Clergy of Larissa, the goddess of pleasure and prophecy, are having problems everywhere else - why not Paldaris? Lured by the heavy moneybags of the Inquisition, or perhaps just the idea of being on the inside for once, it is your job to find out if those problems are real. This Living Arcanis Story adventure is designed for characters all levels.
    • LA-IK-PAL-01-04 Election, by Lucas and Carrie Amodio. "The welfare of the people is the ultimate law." - Cicero It's Election Time in the city of Paldaris. A time when the people get the day off and there is an all day party. What could possibly happen at a time like this? This Living Arcanis Story adventure is open to characters of all levels. Note that it is the fourth part of a story arc that includes the adventures Breeding, Fortunes and Secrets.
  • Newest Releases:
    • LA-IK-EMS-01-03 Twlight Always Falls, by Herald “Bardic Lore” Williams and Ada “Buffy” Kerman. The Emerald Society has lost contact with its dig near the end of the Red March and the Society wishes to send a group to verify the situation on the ground. It should be a milk run – after all, what kind of trouble can a bunch of bookworms digging in the dirt get into? This adventure is Part 2 of the Shadows Over the Hinterlands series. This adventure is the sequel to The Long Shadow. Although it is not necessary to have played the previous module, PCs who did participate in The Long Shadow may enjoy the opportunity to return to Dig 17. Characters with the disfavor of the Emerald Society (from The Long Shadow) may not be played in this adventure. This STANDARD adventure is designed for characters of 1st through 10th level (APLs 2-9).
    • LA-IK-EMS-01-04 The Isle of Saura, by Eric “Sea Hulk” Gorman & Bob “the Neogi” Ehmann. MULTI-ROUND MODULE. An important exchange was supposed to take place. We wanted it to go smoothly but their ship, the Boneless Crow, didn’t show up. I want to find out what happened. Discreetly. Because it’s... a bit private. Nothing illegal; I swear by Yarris’ flowing beard. Private. It might be pirates are the problem. Then again it might just be the thrice-damned weather. The cap’n figures a little extra muscle for "just in case" is the smart play. I agree, and I figure any extra muscle can also keep an eye on the Cap’n. You know. Just in case. You’ll be paid handsomely for your efforts. Handsomely might even mean fairly. So. I don’t want to hear sniveling about how hard the wind is blowing and how rough the seas are. All I want to hear is - are any of you sailors and ‘lubbers ready to go take a cruise? Important Note: Some characters from Canceri may find themselves conflicted by the goals of this module. You have been warned. To be clear, the level cap listed below is not a mistake; characters above 8th level may NOT be played in this adventure. APL 9 is provided for those tables composed entirely of 8th-level characters, or lower-level tables who want a greater challenge. This is a TWO-ROUND continuous-play CRAWL, designed for characters of 1st through 8th level (APLs 2-9).
    • LA-IK-HAI-01-03 Enemy at the Gate, By Haina Empire IKs. From beyond the Great Wall comes a cry for help, a cry for justice. Someone, or something, is behind the disappearance of several Hainese citizens, and the fault may lie with one of the nations on the other side of the Great Wall! After a thousand years of isolation, has the re-emergence of the Haina Empire also brought about its eventual downfall? How will the Eternal Empire fare against the enemy at the gate? Important Note: It is strongly recommended that the characters played in this adventure should previously have played either Behind Enemy Lines or Home Sweet Haina (depending on whether the character is a native of the Haina Empire or not). It does not matter which of the two adventures each individual character played – in other words, there are no issues if you have a mixture of native and non-native PCs in this adventure. This STANDARD adventure is designed for characters of 1st to 16th level (APLs 2-15 with an APL 17 Glory Tier).
    • LA-IK-HAI-01-04 The Enemy Within, By Haina Empire IKs. The festive atmosphere of the Feast of the Hunter’s Moon is broken by bloodshed and betrayal. Who can unravel the twisted path of murder to uncover the true culprit? Will the Eternal Empire stand strong in this dark hour, or will it fall victim to the enemy within? Important Note: This is the third module in a four-module Haina Empire plot arc. It is strongly recommended that any characters playing the adventure have previously played either Behind Enemy Lines or Home Sweet Haina. Prior play of Enemy at the Gate is also recommended, but it is not required. Having a mixture of native and non-native characters at the table is not a problem. This STANDARD adventure is designed for 1st to 16th-level characters (APLs 3-15 with an APL 17 Glory Tier).
    • LA-IK-HAI-01-05 Enemy Mine, By Haina Empire IKs. Rumors of dark stirrings come from the Lordship of Iron. An unholy rite created by an old foe threatens to tip the delicate balance of power created within the Sealed Lands and the rest of Onara. Note: Play of the previous adventures set in the Haina Empire is recommended, but not required, in order to enjoy this adventure. The story is not directly connected to the previous adventures, but it makes the most sense if the PCs are already known to the leadership of the Empire. This TWO-ROUND DUNGEON CRAWL is designed for characters of 1st to 16th level (APLs 3-15 plus an APL 17 Glory Tier).
    • LA-IK-PLX-01-01 Little Fish, Where Art Thou?, By Dean Bailey. The rescue of an Undir girl in distress leads to the search for a missing brother. What will this investigation uncover in the Ebon Ward and the Undir Ghetto of Plexus? Note: Although it is not classified as an Introductory adventure, this scenario is nevertheless intended as an introduction to the Domain of Plexus for both brand-new characters and existing characters who wish to explore the city. This STANDARD scenario is designed for characters of 1st to 10th level (APLs 2 through 9).
    • LA-IK-PLX-01-02 A Play on Words, By Brendan Roberson, Dean Bailey & John Deague. A pleasant night at the theatre ends in blood and confusion. Now you must race through the streets of Plexus on a hunt to save the life of a newfound friend and patron. This INTRODUCTORY scenario is designed for characters of 1st to 5th level (APLs 1 through 5).
  • Great for Beginners:
    • LA-SP1-05 Carnival of Swords, By Scott Charlton. MULTI-ROUND MODULE. This is the LIVING ARCANIS adaptation of the PCI sourcebook Carnival of Swords: An Adventurer's Guide to Old Coryan. GMs should be advised that both the original print product and the LIVING ARCANIS adaptation document were developed under the v3.0 edition of the core rules, so some amount of additional work is required in order to play the adventure under the v3.5 rules. However, this adventure is one of the all-time best and most popular introductions to the LIVING ARCANIS campaign and to the World of Shattered Empires. It's a great way to introduce a group of new players to the campaign and to the Coryani Empire.
    • Living Arcanis Year 1 Open Library Sign up to play one of the remaining legal Year 1 Living Arcanis modules. All year one modules are for characters level 1-9 or less. The best place for those new to the campaign to begin. Module titles include:
      • LA-HP1-01 So Shall Ye Reap
      • LA-HP1-02 Temptations of the Flesh
      • LA-HP1-03 The Seeds of our Destruction
      • LA-HP1-04 Drinking Deeply from the Chalice of Midnight
      • LA-HP1-05 To Reap the Whirlwind
      • LA-HP1-06 Assault Upon the Gates of Tears
      • LA-SP1-02 Bargains of Flesh and Spirit
      • LA-SP1-04 I Know Thee, Brother

Witch Hunter: Dark Providence Features:

  • Newest Releases:
    • WH:DP 1-11 - The Forgotten, by Matthew Domville. In the village of Beaujois, everyone is having a wonderful time at the fair. Everyone, that is, besides the Witch Hunters who have newly arrived. What sinister force lurks behind the joyful music and the colorful streamers?
  • Great for Beginners:
    • WH:DP 1-01 - Storm Tide, by Brian Schoner. Hunting pirates is a job for the navy, not for Witch Hunters. But ghost ships are another matter entirely, and when Sir Henry Morgan asks for your assistance in putting such superstitious tales to rest – one way or another – it’s hard to say no. It is spring, 1689, in Port Royal, the capital of the English territory of Jamaica. A Witch Hunter: Dark Providence Introductory event.
    • WH:DP 1-02 - Swans, by P. Dennis Waltman. Wrath is said to be the "love of justice perverted to revenge and spite." It goes hand-in-hand with Pride as two common Deadly Sins. These sins are deadly indeed for the village of Boswyck, not far from New Amsterdam, on a fine summer day in 1689. A Witch Hunter: Dark Providence Introductory event.
    • WH:DP 1-03 - Loss of Innocence, by Tim Chandler. Claims of witchcraft abound in Boston, Puritan capital of the New World. The Witch Hunters heed the call to mete out justice to the servants of the Adversary. But who is innocent, and who is guilty? A Witch Hunter: Dark Providence Introductory event.
    • WH:DP 1-04 - It Came from the Woods, by Robert Farnsworth, Greg Ferguson, and Gail Reese. New London, Connecticut. A house burned to the ground. The parents found dead in the ruins. The children are missing. Have the Indians gone on a rampage? Is something more sinister at work? Maybe the stories children are told to get them to bed at night are coming true. You have been drawn to this coastal town for a reason. It is up to the Witch Hunters to find out what is happening in this sleepy New England town before more innocents die and the peace between the colonists and the Indians is broken forever. A Witch Hunter: Dark Providence Introductory event.

Heroes of Rokugan Features:

  • Premieres!:
    • ST36 A Champion's Heart (role-play/investigation/combat) Mid-Rank. Characters who play this adventure cannot play "Harsh Lessons."
  • Newest Releases:
    • ST34 The Tortoise and the Hare - (role-play/investigation) Low-Rank.
    • ST35 Harsh Lessons (role-play/combat) Low Rank. Characters who play this adventure cannot play "A Champion's Heart."
  • Great for Beginners:
    • ST00 The Topaz Championship (Introductory - tournament/role-play) - Recommended start for New Players.
    • ST01 Treacherous Terrain (Low Rank - travel/role-play/combat)
    • ST02 Writ of Justice (Low Rank - investigation/mystery)